function ccR_Use_Health_Potions()
	if ccrPlayerHealth() <= ccRS.CF_Health_PotionsHP then
		if vLastHealthPotionAttempt == nil or (GetTime()-vLastHealthPotionAttempt > 1) then
			for i = 1, # HealthPotionList do
				if GetItemCount(HealthPotionList[i]) > 0
				and IsUsableItem(HealthPotionList[i]) == 1
				then
					if HealthPotionList[i] == 5512 then
						UseItemByName("Healthstone")
					else
						UseItemByName(HealthPotionList[i])
					end
					break
				end
			end
			vLastHealthPotionAttempt = GetTime()
		end
	end
end

HealthPotionList = {
	"Minor Healing Potion";
	"Lesser Healing Potion";
	"Discolored Healing Potion";
	"Healing Potion";
	"Greater Healing Potion";
	"Superior Healing Potion";
	"Major Healing Potion";
	"Endless Healing Potion";
	"Healing Potion Injector";
	"Super Healing Potion";
	"Argent Healing Potion";
	"Volatile Healing Potion";
	"Crystal Healing Potion";
	"Super Rejuvenation Potion";
	"Resurgent Healing Potion";
	"Runic Healing Injector";
	"Runic Healing Potion";
	"Mythical Healing Potion";
	"Adrenaline Shot";
	"Master Healing Potion";
	"Alchemist's Rejuvenation";
	"Endless Master Healing Potion";
	5512; -- Healthstone
	"Master Healing Potion";
	"Life Spirit";							-- Herbalism
};